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- AniMagician Palette-Cycling Tutorial
-
-
- AniMagician Copyright (c) 1993-95 KAVIK Software
- All Rights Reserved
-
-
- The following steps guide you through the process of producing an
- animation with palette-cycling. Palette-cycling creates the illusion of
- motion by modifying the color values of the cells in the color palette.
-
- 1) Start AniMagician:
-
- Start AniMagician by typing ANMAG at the DOS prompt and striking
- <Enter>. If a message panel appears, left-click on the "OK" control.
- You will be presented with the Main options panel and the mouse
- cursor will have a hand shape. Note that the active frame counter
- reads "SCR", which means you are positioned at the scratch frame.
- The scratch frame is not part of your animation, but is used to create
- frames, objects and background images.
-
- 2) Load the primary image:
-
- A) Select "FRAME" from the Main panel.
- B) Select "PCX" from the Frame panel.
- C) Select "BROWSE" from the PCX panel.
- D) Left-click on the file name 'GEM.PCX' in the Browse list to
- highlight the file name.
- E) Left-click on the highlighted file name again to select the file.
- F) Select "LOAD" from the PCX panel - this will load the image onto
- the current frame.
- G) Right-click to return to the Frame panel.
- H) Right-click to return to the Main panel.
-
- 3) Redefine the system palette.
-
- The next steps will store the palette associated with the PCX
- file as the AniMagician system palette.
-
- A) Select "COLORS" from the Main panel.
- B) Select "MIX" from the Colors panel.
- C) Select "SYS PALETTE" from the Mix panel.
- D) Select "OK" from the Prompt panel.
- E) Right-click to return to the Colors panel.
- F) Right-click to return to the Main panel.
-
- 4) Define the background image:
-
- A) Select "BKGRND" from the Main panel.
- B) Select "CAPTURE" from the Background panel. This will store the
- current frame image in the Background Buffer.
- C) Select "PRELOAD" from the Background panel. This will cause the
- background image stored in the Background Buffer to be painted
- onto each new scratch frame whenever you "shoot" a scratch
- frame.
- D) Right-click to return to the Main panel.
-
- 5) Generate a series of frames containing the image in the Background
- Buffer:
-
- A) Select "FLIC" from the Main panel.
- B) Select "GEN FRAMES" from the Flic panel.
- C) Enter the value '99' in the edit box of the Frame Count panel.
- D) Select "OK" from the Frame Count panel. This step may take
- several seconds as it will generate 99 frames containing the
- image in the Background Buffer. Each frame will contain the
- background image because the "PRELOAD" option was enabled in
- step (4).
- E) Right-click to return to the Main panel.
-
- 6) Define the Shift Palette.
-
- The Shift Palette defines the set of colors that will be "cycled"
- during a palette-cycling operation.
-
- A) Select "COLORS" from the Main panel.
- B) Select "PALETTE" from the Colors panel - you will be presented
- with a panel containing the current color palette.
- C) Position the top of the paintbrush cursor to the right of the
- two white color cells on the second row of the palette. This
- should be the tenth color cell from the left on the second
- row.
- D) Hold down the Shift key on the keyboard.
- E) Press the left mouse button and hold it down while also holding
- down the Shift key.
- F) Drag the top of the paintbrush cursor to the left of the two
- white color cells on the fifth row of the palette. This
- should be the twelfth color cell from the left on the fifth
- row. Note that the shift palette will be highlighted as you
- drag the cursor.
- G) Release the left mouse button.
- H) Release the Shift key.
- I) Right-click to return to the Colors panel.
-
- 7) Right-cycle the current Shift Palette across the frames in the
- current animation:
-
- A) Select "R CYCLE" from the Colors panel.
- B) In the Range Select panel enter the value '1' as the "START FRAME"
- value and the value '99' as the "END FRAME" value.
- C) Select "OK" from the Range Select panel. The system will cycle
- the Shift Palette across the specified range of frames.
- D) Right-click to return to the Colors panel.
- E) Right-click to return to the Main panel.
-
- 8) Define the playback speed:
-
- A) Select "OPTIONS" from the Main panel.
- B) Set the PLAYBACK SPEED to a value of '2'. To position the speed
- slider, position the hand cursor within the slider tab, hold
- down the left mouse button and slide the mouse to the left and
- right to modify the value. Release the left mouse button when
- the speed value reads '2'.
- C) Right-click to return to the Main panel.
-
- 9) Play the current animation:
-
- A) Select ">>" from the Main panel.
- B) Click a mouse button or strike a keyboard key to halt playback
- of the animation.
-
- 10) Save the animation to disk:
-
- A) Select "FLIC" from the Main panel.
- B) Replace the word 'UNTITLED' in the Flic panel edit box with 'GEM'.
- C) Select "SAVE" from the Flic panel.
- D) Select "OK" from the message panel. This will save the current
- animation as 'GEM.FLI'.
- E) Right-click to return to the Main panel.
-
- 11) Reset AniMagician:
-
- A) Select "FLIC" from the Main panel.
- B) Select "RESET ALL" from the Flic panel.
- C) Select "OK" when the message panel is presented. All settings
- are reset.
- D) Right-click to return to the Main panel.
-
- 12) Now you are ready to generate your own animation or play around
- with some of the other features of AniMagician. If you haven't
- already, try the other tutorials.
-